Initiative is graded from 1 to 4 with 1 representing light units (typically scouts & skirmishing units from 15-35 tones) and 4 representing the heaviest Assault chassis (85-100 tonnes). Initially this runs in pseudo real-time controlling each of your Battlemechs in turn, up to the point an enemy contact is detected wherein it switches to a turn-based system where units activate in initiative order. This includes managing your roster of Mechwarriors (including their experience & skills), firing them if needed and recruiting replacements from the current systems Hiring Hall (always worth a look for unique Mechwarriors or some cheap fodder if you’ve taken a lot of injuries) Purchasing upgrades to your dropship (vital after a certain point) Managing your Battlemechs, repairing damage, refitting or amending loadouts and deciding whether to move them from active to mothballing them or selling excess ‘mechs for C-Bills (or buying mech parts, weapons and equipment from the local markets) Navigation where you can look up details on star systems (things like the typical environments, faction influence, and with the first expansion available Flashpoint engagements – more on that later) Deciding on missions to accept, negotiating contracts between pay, salvage and influence (money is nice but salvage can offer up lucrative Los-tech gear or parts for complete battlemechs – often worth far more than available pay- and you can forgoe some salvage and/or pay for a boost to your reputation with the faction you are working for.) Allowing the ingame clock to progress, covering travel time, ‘mech repairs and recovery for Mechwarriors (a nifty feature of this is that random events can occur whilst time progresses requiring you to step in as the company commander – these can be quite varied and impact on company operations, be it money, resources or morale, and you can get unique options for outcomes dependent on the choices you made in creating your commanders backstory, as well as the abilities & history of your crew) and at the end of each month you need to ensure your companies accounts can cover the operating costs of the monthly Financial Report, paying the wages of your pilots, support crew, upkeep on your ship and on you’re the mechs in your hanger 9but handily not for any mechs in storage…) And finally you can launch an active mission, settling on what combination of Battlemechs and Mechwarriors to deploy, which leads to:Ĭombat. Gameplay takes the form of 2 main interfaces – Company Management and Combat.Ĭompany management is where you can visit various areas on your company’s dropship & speak with advisors to get their opinions and advice. So some questions – Do you like tactical squad shooters ala the X-COM series but find things lacking a certain element of heavy metal? Do you like your mecha but want something a little more thoughtful than the more typical 1 st or 3 rd person action games they tend to show up in? Then Paradox Interactive’s Battletech (2018) – developed by Harebrained Schemes - might be the game for you:īattletech is a tactical strategy game where you take command of a fledgling mercenary company and must manage the company’s mechwarriors, battlemechs and finances whilst completing missions, ensuring your lance comes through without incurring more damage or pilot injuries than the company can cope with whilst building the company up to take part in key story missions. In one small realm of The Periphery, a wandering Mechwarrior will find his destiny bound to that of the heir of the Auriegan Reach and will have to forge a ragtag band of survivors into a mercenary company able to wage a war of liberation, who might one day be counted amongst legendary units such as The Kell Hounds, Wolf’s Dragoons, The Gray Death Legion and The Northwind Highlanders… In the centuries since the fall of The Star League the great houses of the Inner Sphere have waged a series of Succession Wars to assert their nations dominance, whilst lesser houses and minor nations struggle to survive and the general populace try to eke out a living, even as much knowledge & technology has been lost. ![]() For half a millennium the kings of the battlefield have been the bipedal engines of war known as Battlemechs, and their pilots – Mechwarriors – latter day knights.
0 Comments
Leave a Reply. |